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000269_amos-request@svcs1.digex.net_Mon Oct 27 20:11:41 1997.msg
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1997-11-02
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Mon, 27 Oct 1997 20:56:28 +0100
From: Jens Vang Petersen <top_cat@post8.tele.dk>
To: mortenbo <morten.bolstad@login.eunet.no>
CC: amos-list@access.digex.net
Date: Mon, 27 Oct 1997 20:55:24 +0100
Message-ID: <yam7239.1232.1748369040@post8.tele.dk>
In-Reply-To: <588.1030T242T1982@login.eunet.no>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: Re: Hardware-Sprite
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status:
On 27-Okt-97, mortenbo smashed the keyboard with:
>Hello Folx!
>I have a little problem that i need a solution to really fast!
>I have a code like this:
>screen open 0,320,256,4,
>load iff "work:retroPointer.iff",0
>get bob 1,10,10 to 26,30
>change mouse 4
>If i'am not mistaking i now have a hardware sprite as a pointer.
>But my new pointer has the same ugly colour as the default mouse pointer
>in Amos.
>How do i get the right colours back on my hardware sprite (Pointer)
>Ok, i'll hope you guy's understand what i mean.
>I need a ansver to this by Monday evening, so PLEEEES ansver Quick!!
Well, hope this was quick enough for you..
Mouse pointer is using sprite 0, and the colours for that can be set as
colours 17, 18 and 19 (16 is transparent), if it don't work then try other
registers from 20->31... Mouse pointer MUST be in 4 colours....
Hope it helps..
--
Happy greetings, Yours..
__________________________________________________________________________
/_ __/ __ / __ /\ ___\ __ \__ _\ aka. JENS VANG PETERSEN
/ / / /_/ / ____/ \ \___\ __ \ \ \ Nyvej 8, DK-4450 Jyderup, Denmark
/_/ /_____/_/ \_____\_\ \_\ \_\ top_cat@post8.tele.dk
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